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Delta World: Empires of a Million Suns
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A Note on Fatigue Use
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Lord of Ancients
Delta World GM
Geekier than Thou
Posts: 83
Step into my parlor
A Note on Fatigue Use
«
on:
January 31, 2008, 10:32:06 AM »
Just a few notes on Fatigue usage, it is deliberately vague, you are acquiring new powers and no one is handing anyone a guide that tells them exactly how it works, it's meant to feel your way through.
Any of your Devices of the Ancients are pump-able with fatigue or Karma, the question is how much to use and when. The bigger the bad guy the more you'd use. It seems to effect your hit chance, armor penetration and damage. For puny tainted humans much less is required than for semi-godlike to godlike beings.
Against the big bads 1 or 2 fatigue is an insect string but versus more down to earth foes it is enough to make a swing of your sword
muy especial
quite lethal.
The Iq used like 15 fatigue to freeze a regular dude, and that was probably overkill.
Remember regular folk have like 12-15 hp, some of the big bads you've fought have more in the 600 - 1200 hp range.
And if you have noticed when hit by outsider weapons, you will often still take some damage regardless of your DR, the same is true of your weapons when pumped with fatigue. Not much damage need penetrate a regular persons armor to be devastating.
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