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Delta World: Empires of a Million Suns
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Actions and Movement
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Topic: Actions and Movement (Read 287 times)
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Lord of Ancients
Delta World GM
Geekier than Thou
Posts: 83
Step into my parlor
Actions and Movement
«
on:
January 31, 2008, 11:12:46 AM »
I've given this some thought and in the end I'm going with a slight amalgam of AD&D and GURPS rules for this. Some of this is probably different than how I've been doing it but this is all entirely in your favor so you'd be nuts to complain.
Everyone gets 3 Actions per Round (except where applicable)
Action =
a Full move (60 ft base) or All Out Dodge/Parry or Retreat or Half Move (30 ft) + 1 attack or A Full Attack (2 attacks if dual wielding : 3 attacks for a claw/claw/bite).
Also those with two sets of arms get an additional 1 attack. Anyone with a dual brain would get 1 additional mental attack
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You Knew This Was Coming
Eddie Chang
Geekier than Thou
Posts: 76
Re: Actions and Movement
«
Reply #1 on:
January 31, 2008, 11:29:38 AM »
That's a sensible call. I think the D&D rules on movement in combat are pretty good.
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