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Author Topic: So, where were we?  (Read 849 times)
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Smiling Jack
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« on: December 02, 2009, 11:59:00 AM »


I believe we were resting up to fight the final (and apparently most revered) mummy.  No one has any spells left (correct?) and a few are lacking health (and/or courage).  Was this the plan?

There is always Waterdeep, city of warm beds and inviting taverns...
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Gabriel Cash
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« Reply #1 on: December 02, 2009, 12:37:32 PM »

Don't forget the priest of Torm who is rotting away.

Look we are going to have to get into that fort and we are going to need to heal up before then. That mummy isn't going anywhere. We should go back to Waterdeep, get ourselves healthy and load up on whatever supplies we may need for assaulting the fort. Hell the mummy can even wait until after the fort. We do have bigger fish to fry and, I believe the unicorn needs to go into the spittoon.
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Smiling Jack
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Will caretake wierd skulls for food


« Reply #2 on: December 02, 2009, 01:14:58 PM »


The unicorn is a red herring (as I believe the scroll of the elders has shown) especially since we have recovered the scepter of eternal rain.  I really don't even think that the mummy is necessary, and have my doubts about the fort as well.  I have discovered that I am better at hiding than fighting.  It's too bad I'm so brave.
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Gabriel Cash
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« Reply #3 on: December 02, 2009, 01:40:38 PM »

I would be surprised if the fort did not contain the maw to which we need to feed the skull. It could be somewhere around the other side of it, but I'm guessing the Witch found the maw and built the fort around it.
Maybe we just need someone to sneak into the fort with the Sr. Cinco Sockets, hmm I wonder if anyone would be so fooli... er brave as to do that.
« Last Edit: December 02, 2009, 03:09:54 PM by Kralig Knucklebreaker » Logged

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Smiling Jack
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Will caretake wierd skulls for food


« Reply #4 on: December 02, 2009, 02:25:54 PM »


Who would do that?  Wait!  I'm fooli... er brave enough to do that!

And then we can go home.
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Gabriel Cash
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Plan "A" is definitely a loser


« Reply #5 on: December 02, 2009, 03:12:30 PM »

We may wish to freshen up beforehand as something may go amiss and we are forced to make a sudden rescue, or recovery as the case may be.
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Smiling Jack
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Will caretake wierd skulls for food


« Reply #6 on: December 02, 2009, 03:24:32 PM »


What?  When have we ever had to make a recovery?
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Nazurahei
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« Reply #7 on: December 02, 2009, 03:47:47 PM »

I'll contribute my usual...

"Zzzzzzzz....Snore.... Zzzzzzz...Drool........Zzzzzzz......fart....."
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Náriël Telemnar
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« Reply #8 on: December 02, 2009, 11:42:19 PM »

I have most of my hit points but only have 2 first-level spells left. And my CHA is 3. I'm game for resting and then sneaking into the fort. The stealthiest should go...darn, that rules me out.

I think we should deal with the fort and mummy before going back to Waterdeep. Should only add an extra day. If we get enough XP I could get to 5th level before I rot away and then Torm may grant me the Remove Disease spell!
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Náriël Telemnar
A Bard Going Rogue...
Smiling Jack
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Will caretake wierd skulls for food


« Reply #9 on: December 03, 2009, 09:19:39 AM »


Maybe you don't need the Remove Disease spell.  Maybe you should just try hard work and tireless devotion.
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Náriël Telemnar
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« Reply #10 on: December 03, 2009, 09:25:29 AM »


Maybe you don't need the Remove Disease spell.  Maybe you should just try hard work and tireless devotion.

Hard work and devotion just cure the rot in society...not the rot in my johnson.
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Náriël Telemnar
A Bard Going Rogue...
Nazurahei
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Death may be the greatest of all human blessings.


« Reply #11 on: December 03, 2009, 11:21:36 AM »

I have most of my hit points but only have 2 first-level spells left. And my CHA is 3. I'm game for resting and then sneaking into the fort. The stealthiest should go...darn, that rules me out.

I think we should deal with the fort and mummy before going back to Waterdeep. Should only add an extra day. If we get enough XP I could get to 5th level before I rot away and then Torm may grant me the Remove Disease spell!

I still have some fear spells that should be good for crowd control as we deal with the fort. They're obviously not so good against Lizard Kings and mummies and such, but they'll play havoc with low-level henchmen.
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Brand Nar Gath
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« Reply #12 on: December 03, 2009, 11:54:31 AM »


Maybe you don't need the Remove Disease spell.  Maybe you should just try hard work and tireless devotion.

Hard work and devotion just cure the rot in society...not the rot in my johnson.
Your Johnson is apparently a sign of moral decay...
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Gabriel Cash
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Plan "A" is definitely a loser


« Reply #13 on: December 03, 2009, 01:20:35 PM »

I still have some fear spells that should be good for crowd control as we deal with the fort. They're obviously not so good against Lizard Kings and mummies and such, but they'll play havoc with low-level henchmen.

Excellent. Makes it easier to concentrate on the witch and gnolls with the kobolds fleeing.
We may want to plan diversionary attack on the black gate while the hobbit slips in to drop the magic dingus into the maw of doom. That sounds familiar.
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Smiling Jack
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Posts: 400


Will caretake wierd skulls for food


« Reply #14 on: December 03, 2009, 01:22:28 PM »

I still have some fear spells that should be good for crowd control as we deal with the fort. They're obviously not so good against Lizard Kings and mummies and such, but they'll play havoc with low-level henchmen.

Excellent. Makes it easier to concentrate on the witch and gnolls with the kobolds fleeing.
We may want to plan diversionary attack on the black gate while the hobbit slips in to drop the magic dingus into the maw of doom. That sounds familiar.

Hin.  I don't call you midget.
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Plan B was always really Plan A
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